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Tag Archives: sci-fi

1Q84 by Haruki Murakami

13 Monday Jul 2020

Posted by Mallory F in Reviews

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asian lit, books, fiction, Reviews, romance, sci-fi

1q84Haruki Murakami’s epic masterpiece 1Q84 had been on my to-read list for nearly a decade. Now that the ‘rona has me staying home a lot more, I figured there was no better time for me to tackle this behemoth. Clocking in at over 1300 pages in the Kindle edition, it’s now officially the longest novel I’ve read (before now, that title was held by the extended edition of Stephen King’s The Stand). After more than two months, I finally finished it. After all that I can say, while it wasn’t without its flaws and frustrations, I enjoyed this book a lot and am glad I took the time to dive into it.

1Q84 follows Aomame, a fitness instructor-turned-assassin, and Tengo, an unassuming math prodigy and author, as they’re thrown into the bizarro world of 1Q84, which looks almost exactly like their current year of 1984, but with a few noticeable differences. As these two get tangled in the complicated webs spun by a local religious cult and its founding family, they rely on their own intuition, as well as simple fate, to find each other in the big, bustling backdrop of 1980s Tokyo.

As a novel, 1Q84 unfolds like a slow-blooming rose. Alternating back and forth between the two main characters (with a third character added to the rotation in part 3), each chapter gradually builds on the last, slowly adding backstory, dimension, and exposition. A lot of things get rehashed, which gets a little exhausting, but not enough so that I wanted to put the book down. For instance, characters, places, and routines are described over and over–like, I get it, the guy has a misshapen head, I don’t need to hear about it again. But often Murakami does this to add small details that weren’t in the preceding description, thus building rich images of these characters and places without throwing a ton of new information at the reader all at once. It’s a technique that a really appreciate, though it results in a plot that took a long while to get going and really grab my attention.

Another thing I noticed about 1Q84 is how every character is a paragon of their own virtues and talents, unmatched in their respective fields. Their instincts are spot-on, and they are consistently able to deduce much more about these tangled plot webs than the average person might be capable of. This infallible quality of the main characters lends to the sort of storybook-legend feel of the novel.

For the most part, I adored Murakami’s writing style and descriptions. The man is truly a master of prose. However, my main beef was the over-sexualization of the female characters. For instance, how come every time Aomame thinks of her deceased female friends, she thinks about their naked breasts? (Obviously anecdotal, but I’ve got plenty of female friends, and I almost never think of their tits.) Why are women fondling each other every time they end up sharing a bed? How many times do we have to be reminded that the 17 year-old cult leader’s daughter has huge boobs? Granted, this was a minor annoyance in what was overall a really great read (and to be fair, we also got plenty of mentions of Tengo’s penis, even though he never once experimented sexually with his male friends), but I did laugh out loud a couple times at the absurdity of these portrayals.

One more minor gripe: In 1300 pages, you’d think that there would be plenty of room to wrap up all those dangling plot threads. But you would be wrong. While most of the main plot arcs get resolved–and to its credit, 1Q84 does a fantastic job giving most of the main characters satisfying endings–when it was all over, I still had so many questions. Certain plot arcs were touched on but never followed up with an explanation or resolution, and others seemed like they were just about to get somewhere when the book suddenly ended. For my time investment, I do wish that certain elements of the plot had been explained or resolved better.

After spending a long time in the world of 1Q84, I find myself a little sad that it’s over. But I also feel a wonderful sense of achievement having finished this beautiful love story. Four and a half stars is probably the most accurate rating I could give this book. Now I’m off to enjoy a nice, short 300-pager.

Ready Player One by Ernest Cline

16 Saturday May 2015

Posted by Mallory F in Reviews

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80s, books, fantasy, Pushing 30 Reading Challenge, Reviews, sci-fi, video games

Ready_Player_One_coverIt’s this kind of book that makes me feel like a shitty reader. I appreciate good writing. I absolutely do. I recognize a master when I see him or her. I’ve read some really good authors in the past few months, even if I didn’t necessarily agree with their plot choices. The book I’m reviewing today, Ready Player One by Ernest Cline, was not the best-written novel I’ve read by a long shot. I recognize that. But dammit if it wasn’t fun as hell.

Set in a dystopian future, Ready Player One opens in an America that has been devasated by overpopulation and an unyielding energy crisis. The only thing keeping the unwashed masses in check is a thriving virtual world called the OASIS. Here, anyone can do anything. A nobody can become somebody. A person’s wildest dreams can be realized. The possibilities in this virtual utopia are nearly limitless and many choose to live as much of their lives inside it as possible. When its creator dies suddenly and wills his fortune to whomever can find his “Easter egg” hidden in the OASIS, both the physical and virtual worlds are in an uproar. And so the race begins. Young Wade Watts, a nobody living in an Oklahoma trailer park, throws himself whole-heartedly into the search for the egg. But when he uncovers the first clue and becomes an instant celebrity, no one is as surprised as he is. Thrust into the limelight, Wade finds that the stakes in this contest are far higher than he ever imagined.

Since I began this challenge, I’ve read most of the books at a plodding pace. A couple chapters during my lunch break. A few pages before I fell asleep in the evening. But I went through this one in less than a week. The world (both real and virtual) that Cline created kept me captivated from start to finish. The descriptions of the different “planets” within the OASIS, the workings of the virtual world and the interactions of the social classes within it were very interesting to me. I also found Wade’s struggles to balance his real life with his time in the OASIS to be fascinating and somewhat heartbreaking. As a whole, the plot drew me along, keeping me in anticipation of what would happen next. It was a perfect model of rising action, climax and falling action that kept me excited and left me satisfied when it was all over. No innuendo intended.

But it wasn’t all good. The main character arc was very predictable. So were the interactions between the characters — I won’t spoil it for you by saying that, yes, of course Wade gets the girl of his dreams at the end. You can see that coming from a mile away. The protagonist, a head of an Evil Corporation, is just as much of a mindless sociopath as you would expect, with no sympathetic qualities to redeem him. There was one supporting character for whom there was a twist that I didn’t see coming (while I did guess that there would be some kind of big reveal with this character, I was wrong about what that was). But for the most part, the character development aspect of this novel was rather weak in my opinion.

The other weakness of this novel was in the mountains of information on 80s pop culture. It figures pretty majorly into the plot of the novel, but the way it’s handled ends up being kind of clunky at times. The plot can be moving along quite swimmingly, and then you get three pages talking about an 80s TV show or video game that Wade has identified as important in his quest for the Egg. It’s just kind of wedged in there, and it interrupts the flow of the story. Like, it’s neat that 80s pop culture makes a comback in the future. The juxtaposition of futuristic technology with old arcade games and references to Family Ties is kind of neat, an anachronism not so unlike the steampunk trends from a few years ago. But the way the references were handled and the way that that information was communicated to the reader seemed rather hamfisted. I think it could have been integrated into the story rather more smoothly.

But these complaints were fairly minor with regards to my enjoyment of the book. It was no great piece of literature, but it was a fun and easy read. I could definitely see myself re-reading it in a few years.

And yet, with all its fun and fantasy and sci-fi appeal, this book strikes an ominous chord. It’s easy to draw parallels between what happened to the America in which Wade Watts lives and where our own country could be headed. An energy shortage colliding with a demand fed by an ever-growing population isn’t so far-fetched. And with advances in gaming technology, particularly virtual reality devices such as Oculus Rift, it’s easy to imagine people withdrawing more and more from the real world in favor of the virtual. The jump from having conference calls or hanging out with friends over Skype to experiencing them through avatars inside a virtual environment — that’s really not that big at all. And I’m sure it’s something we’ll see in the coming years. It’s exciting, but what might the consequences be if we begin neglecting the old world to live more in the new?

But there is hope! There is aspect of Wade’s reality that will never come to fruition in our own. I have reasonable confidence that, should the citizens of our nation (and even the world) begin flocking in large numbers to one of our cities, and should that city become the world’s new metropolitan hub of technology and innovation, that city will not in fact be Columbus, Ohio.

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